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Marcin Klicki
Portrait (Rendered) |
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Marcin Paweł Klicki began his computer graphics journey with an Atari in 1993, going through all the generational steps of the evolution of CG. At first he was interested in games and their development. In May of 2005, Marcin started the ‘Digital-Aktimel’ group in his native Poland in 1985, along with friend Jarosław Handrysik. This was the biggest influence of his life, and since then they have won many CG contests.
Marcin Klicki is skilled in polygonal modeling and texturing. He enjoys compositing, lighting and rendering his images, both as a hobby and as the freelance artist. “Since then I started to learn a bunch of new stuff and techniques very fast, everything just started to come together faster then ever,” he says. Marcin tends to use open source software mainly, in fact he uses Wings3D for almost every model he does. Sometimes he also uses 3ds Max, Photoshop and DeepPaint 3D. For several years he's been a freelancer doing mainly game-art objects for companies like Farm51, CD-P RED and Animationfarm. Currently he works for Platige Image as a freelancer and is also an editor for the biggest Polish CG portal.
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Daniel Dociu
Transport |
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Daniel Dociu was born and raised in Transylvania, Romania. He studied for and obtained his Master’s Degree in Industrial Design from the Academy of Fine Arts in Cluj, Romania in 1982. He emigrated to the States in 1989. After working as a toy designer for two years, Dociu wisely jumped ship to interactive entertainment. “I’ve been working as an Art Director in the games industry ever since,” he says, “for companies like Squaresoft, Electronic Arts and Zipper Interactive. I have done consulting for Microsoft and freelance work for Wizards of the Coast, Digital Anvil as well as a fair share of small developers who have come and gone.” For the past three years, Daniel Dociu has been with ArenaNet, a fully owned subsidiary of NCSoft, in an art director and lead concept artist role, currently working on the fourth chapter of the GuildWars series.
Daniel Dociu is featured in Ballistic Publishing’s “EXPOSÉ 4,” for which he won two Master Awards, one for his ‘Crab Fort’ in the Environment category; and also for ‘Urban Canal’ in the Cityscape category. Both winning images were given the full double page spread treatment. His work is also featured in “d’artiste: Concept Art,” and “EXOTIQUE 2”. His style was an instant winner for depth, color work and the concept styles he adopted.
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Jussi Lehtiniemi
Portrait (Painted) |
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Jussi Lehtiniemi made a short excursion into the world of 3D a couple of years ago, determined to become a 3D artist of some sort. “I’m from Finland where I first attended a university course leading to MA in Architecture –degree,” he says. “Although architecture interests me partially, I always felt that it takes too much time from my true calling, which is telling stories with my pictures and designing stuff for and fleshing out non-existent worlds. At the moment, the architecture degree is on hold after getting three years into it and I’m doing a BA in Illustration course in England. So, I still have the opportunity to draw and paint all the time and hone up my story-telling skills and discipline. And of course, I have brilliant friends on the course who have the same interests as I have.”
“So, I can relate my work to that of a multitude of artists who were working towards the same goal as I was, and also to the works of so many revered masters of digital media whose skill and creativity gave a focus for my own efforts. The torrent of inspiration was, and still is, overwhelming. While painting by hand, in traditional or digital media, I love the energy of brushstrokes and the way I can intuitively make decisions as the work proceeds. At the moment I’m aiming to improve my workflow and develop my style allowing me to concentrate more on the creative side of art. It is an interesting process although slow, but luckily I get to paint all the time while I’m at it! ”
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Jason Godbey
Architecture (Reconstruction) |
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“My career in CG is quiet young. Late last year, I started my first job in CG working for Visual Concepts in Novato, CA as an environmental artist,” begins Jason Godbey. “Before that I had just graduated from the University of Alabama at Birmingham with a degree in social psychology and a minor in philosophy. I have never taken any classes in CG—I am completely self-taught. I started off using Bryce, and then moved across to Vue d’Esprit, then on to 3ds Max.”
“In my creative artworks, part of my inspiration comes from other artists, like Thomas Krahn and Patrick Merminod, but the main inspiration is the world around me. Ever since I started in the professional industry of CG, the outside world has never really been the same. I always feel like I have to keep pushing myself in pretty much everything I do. Of course, this applies to my art as well. No matter how good I think a piece is I always know I can be doing better.”
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Viktor Titov
Fantasy |
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For such a young artist of 22, Viktor Titov has a richly mature painting style, garnered from generating a fair bit of work on the walls of his family’s flat, before moving onto a children’s art school and into graduate level in Russia. “While still a student I began working as a character animator in a game development team” explains Viktor. “I later worked for a video production firm also as a character animator and modeler.”
“I work in Photoshop mainly, and also like ArtRage as a tool to imitate oil painting,” says Viktor. “As soon as I got a Wacom tablet, about two years ago, I started painting CG graphics. I was inspired by the contest held at the Russian site CGTalk.ru. I took part in it and won the first prize, which was a good stimulus to go on studying digital painting. At the time my major work was not connected with 2D, so the only time I had for painting was after hours, usually at night. Now I work as a concept artist in the game development team at Nival Online.”
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Weiye Yin
Cityscapes |
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Weiye Yin became involved in CG in 1997, working on various popular game, film, and TV productions. Yin began his career as a traditional oils painter and a sculptor. Being able to look back at a traditional background as his beginnings is a point of particular pride. “I enjoyed my experiences working in environmental design, character design, texturing and lighting, as well as 2D illustration and concept design. These projects also provided me with the most fun and creative control.”
“As a CG artist in China, I can share my art with the artists around the world using this bridge called EXPOSÉ,” said Yin. “My future plan is to fling myself into CG, to have opportunities to visit more places with more friends, then we can share the technique with each other. We would improve ourselves not only on the CG technique but also in our lives.” Weiye Yin is currently working as a senior lead artist freelancing for a game company and enjoys diving into many varied projects that require his team to cover all areas of production.
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Greg Vilk
Horror & Surreal |
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As a technical director for computer graphics, Greg Vilk has worked in Hollywood for PDI/Dreamworks and Digital Domain. His long list of credits include: ‘Lord of the Rings’, ‘Shrek’, ‘The Day After Tomorrow’, ‘X-Men’, ‘A Beautiful Mind’ and ‘Aeon Flux’. His experience in the film industry has helped him develop a unique combination of artistic talent and programming skills. He writes his own shaders and graphics networks, a little like how the Master artists of old would mix their own paints. In recent years, Vilk has been devoting more and more time to his personal paintings.
“My own creative goal is the marriage of high-end computer graphics and fine art. Stylistically, I want to explore my lifelong fascination with the art of the Northern European Gothic: the monstrosities of Bosch and Breugel, the dark imagery of Grünewald, Baldung, Schongauer and Dürer. I’m intrigued by the contrast between the fantastic, modern subject matter of my works and their aged, weathered appearance. In a way, I view them as artifacts of some strange, alien civilization, in which advanced technology co-existed with a grim culture resembling our Dark Ages.”
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